CPOMA
CPOMA is a bespoke mobile application designed for the fictional Camille Paradis Museum of Art. Its main purpose is to enhance the visitor experience by providing a seamless and engaging digital interaction with the museum's offerings.
My Role
In this project, I took on a multifaceted role, starting with the conceptualization of the museum app. I was responsible for all aspects of research and design, which involved thorough user research to identify the needs and preferences of potential app users. Drawing from these insights, I crafted the wireframes, prototypes, and final designs, ensuring that each design decision enhanced user experience and interface intuitiveness. My comprehensive approach from the ground up allowed me to tailor the app specifically to enhance visitor interaction and engagement with the museum's offerings.
Project Goal
The app's main purpose is to enhance the visitor experience by providing a seamless and engaging digital interaction with the museum's offerings. I wanted to address the common issue museum's digital interfaces have by creating an intuitive, userfriendly interface for exploring events, exhibits, and buying tickets.
Understanding the User
User Personas
User Journey Map
Starting the Design
Initial Sketches
Hand Drawn Home Page Iterations
Hand Drawn Wireframes
Next, I created digital wireframes based on these sketches.
I conducted a small usability study to find major pain points before connecting the frames for my lo-fi prototype.
Wireframe Usability Study Findings
01. Hamburger menu slide down is disorienting
02. Icons not intuitive
03. Want confirmation page before & after booking
04. Confused what search function might be used for
01. Hamburger menu slides in from left and overlays previous screen
02. Add icons to hamburger menu to increase familiarity
03. Separate check out page, booking confirmation page
04. Add ghost text in search bar
Wireframes
Thank you!
I hope you enjoyed viewing this project :)